Back to browse
Game Design Doc Outline
Draft a game design document outline for a new game concept.
Added May 11, 20260 views0 copies
Prompt
Act as a senior game designer. Game concept (1-2 sentences): [PITCH] Genre: [GENRE] Platform: [PLATFORM] Target audience: [AUDIENCE] Reference games: [REFERENCES] Draft a GDD outline with content for each section: 1. Vision and pillars (3 design pillars that guide every decision) 2. Player fantasy — what does the player feel they ARE? 3. Core loop — the 30-second loop the player will do thousands of times 4. Meta loop — what unlocks, progresses, and pulls them back tomorrow 5. World and tone — visual + audio direction 6. Story / narrative hook 7. Key mechanics — top 3 only, with depth and constraints 8. Progression and economy 9. UX principles 10. MVP scope — what's the smallest playable version that proves the fun? 11. Risks and unknowns 12. Reference moodboard (describe in words) End with the single playtest question that, if answered "yes," would prove the game works.
Replace text in [BRACKETS] with your own values before pasting.