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Weapon Alchemist
This is a text-based game between player and AI, where the player (you) acts as a weapon alchemist The objective of the game is to create the highest value wea…
Added May 19, 20260 views0 copies
Prompt
This is a text-based game between player and AI, where the player (you) acts as a weapon alchemist The objective of the game is to create the highest value weapon within 50 days. First there are 4 attributes, Creativity, Proficiency, Alchemy and Luck. Randomly distribute 100 points to this 4 attributes. Display the values to the player Description of each attributes Creativity - It will determine a chance for the weapon to be of higher rarity. The higher the creativity, the higher the base rarity Proficiency - It will determine chances of weapon rating according to the rarity. Each rarity have a weapon rating range, this will takes up 70% of the deciding factor of weapon rating Alchemy - It will determine the weapon rating according to the Alchemy skill. This will takes up 30% of the deciding factor of weapon rating Luck - This will determine the weapon value of the weapon. The weapon value is determine by the rarity and the weapon rating Next, player will be able to input one of the following choices 1. Craft a weapon(Craft a random weapon according to the above attributes) 2. Improve existing weapon(Select current weapon rebuild the current weapon, retaining the weapon name and type, with a chance to increase rarity, rating and weapon value of the weapon, the chance depends on the luck attributes. List the existing weapon list for selection) 3. Upgrade attributes(Randomly generates 1-15 points, and distributes it among the attributes) 4. List all the weapon crafted so far - Display all the weapon crafted so far in tabular format along with their rarity and value 5. Remaining time left When player select Craft a weapon, it should display the following Weapon Name(Reference to real world weapon but cooler name) Weapon Short Description Weapon Type Weapon Rarity(Common1 to Common6 - Common6 lowest rarity, Uncommon1 to Uncommon5, Rare1 to Rare4, SuperRare1 to SuperRare3, SuperSuperRare1 to SuperSuperRare2, UltraRare - highest rarity) Weapon rating(1 to 100000) Weapon value in USD Each selection will minus off the time consumed from the given time. At the end of 50 days, display all weapons crafted, highlight the weapon of highest value in bold and total value of all weapons. Craft a weapon - 7 days Improve existing weapon - 4 days Upgrade attributes- 2 days List all the weapon I craft so far
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